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Voxelwave Studio
Voxelwave // Hiring

Hiring.

Three contract roles open on Arventus: The Frontier Village — two in art, one in engineering.

Open roles

Three roles open now. Filter by discipline, or search for the skills you have.

Status Discipline
● OpenArventus

Technical 3D Artist

Shaders, stylised characters, rigging, and a clean pipeline from Blender into Godot 4.7. The half of the art job that touches code.

ShadersCharactersRiggingGodot 4.7

Contract · remote · part-time to start

● OpenArventus

Environment Artist & Art Design

Buildings, modular kits, world dressing, and the written style guide that keeps a procedurally-placed settlement looking authored.

BuildingsModular kitsArt directionBlender

Contract · remote · part-time to start

● OpenArventus

Gameplay Engineer · Godot

The economy simulation, NPC routines and faction systems. GDScript with a willingness to drop into C++ where it matters.

Godot 4.7GDScriptC++Simulation

Contract · remote · part-time to start

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Audio is covered by a sound engineer on contract. Concept art and narrative open later in production — concept art and narrative are written up if you want to read ahead.

How we hire

01 · Apply

One email

Portfolio, CV or equivalent, and a short note on which part of the role you are strongest at. No forms, no portal. Reply within five business days.

02 · Chat

30 minutes

A short intro call covering the role, the project and what you are looking for. No whiteboard puzzles.

03 · Trial

Paid, scoped

A small trial scoped to real work on the project, invoiced at your rate. Not an unpaid test.

04 · Offer

Transparent

Rate, scope and duration in writing before work starts.

What we look for

Maker over talker

Show, don't tell

A portfolio of finished work carries more weight than a description of intended work. A small thing that runs beats a large plan.

Asynchronous

Default to writing

Work happens in writing. Decisions are documented and sessions are recorded, so a collaborator in another timezone can read yesterday.

User-centric

User before ease

Decisions are made on whether the result is better for the player, not on which option is easier to build.

Honest about limits

No fake expertise

"I don't know yet" is a complete answer. Accuracy about the edge of your knowledge is more useful than the appearance of covering it.

Calm under fire

Long fuse, clean reaction

Building one game with a small team has rough weeks. We look for people who hold a steady line through them.

Taste

Can tell good from neat

Tools are teachable. Judgement about what is good rather than merely clever is not. Send work that shows it.

What working here looks like

The real shape of the studio. Not the pitch.

One title in development

Arventus: The Frontier Village is the studio’s entire focus. Prior products remain available to their users and are not in active development.

Estonian e-Residency OÜ

We operate as VoxelWave Studio OÜ (Registry 17417678). All contracts, IP, and payments flow through the OÜ.

Small teams, sharp scopes

Hiring is by scope: the work is defined, the outcome agreed, the outcome paid. Permanent headcount follows revenue rather than preceding it.

Honest money

Rate, scope and duration are agreed in writing before work starts. No unpaid tests, no surprise scope, no renegotiation after delivery.

How we work

Remote-first, async by default

No required office. No required timezone. We work async in writing; the few syncs we run are recorded.

Async · recorded · documented

Outcome over hours

Part-time and contract are first-class. We scope the work, agree on the outcome, pay for the outcome.

Scope · outcome · invoice

No dark patterns on either side

If a contract isn't working out, we end it cleanly with what was already invoiced. We don't ghost and we don't trap.

Clean exits · on either side

Real product, real users

Arventus is the studio’s entire focus. Your work ships into the vertical slice — not a backlog of three half-built things.

100% focused · One game