Concept Artist · Environments
Establish the look of the Arventus world before 3D. Cozy, isometric, slightly weathered. Concept work that the 3D artists will translate.
Get on file for the next round.
What you’ll do
Paint the mood of Arventus before any geometry exists. Each village tile gets a concept painting first — lighting, palette, props, the mood. The 3D Artist then uses your painting as a reference for the model.
What you won’t do
You won’t be making final art assets. You won’t be writing the simulation. You set the direction; the rest of the team executes it.
What we’re looking for
A portfolio of environment paintings, ideally with multiple iterations on the same scene. You can hold a language across a village of 12 buildings without it drifting. Tools: Krita, Photoshop, or Procreate. Cozy + isometric experience a plus.
How we work
Async by default. Brief → thumbnails → color → final. Recorded call when needed.
Compensation & terms
Contract. Per milestone. Rate negotiated before work starts. We’ll write it down.
Apply
Send a portfolio and a short note about why this role. We read every submission.
VoxelWave Studio OÜ · Estonian e-Residency · Registry 17417678