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Devlogs

Development notes on Arventus: The Frontier Village, published when a piece of work lands rather than on a schedule. Short updates are on News.

Devlog 001 Sep 2026
09 min · Technical

Generating a world instead of placing one

Meadow Terrain, the in-house Godot 4.7 add-on that builds the land for Arventus. Shared-corner slopes and cliffs, vegetation with measured draw budgets, and a streamed 7,000 × 7,000 cell world.

World generation · Current milestone

TECHNICAL Read post →
Design 001 Sep 2026
05 min · Design

A livelihood, not a quest chain

What Arventus is and how its core loop differs from the games it sits between. Livelihoods as economic loops, standing as a second currency, and why no path in the game terminates.

Design direction

DESIGN Read post →

Written before the current direction, kept up for the record.